Sep 01, 2009, 01:57 AM // 01:57
|
#21
|
Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
|
Quote:
Originally Posted by I Am Aslan
am getting a new shield soon, would it be worth me using a +30 along with +5 all (survival of fittest) if not whats a better inscript
|
You can't use a Survival of the Fittest inscription on a Shield, it is for Focus Items (Offhands for Spellcasters) only.
__________________
Warrior for Hire
|
|
|
Sep 01, 2009, 02:21 AM // 02:21
|
#22
|
Jungle Guide
Join Date: Jul 2006
Location: SPAWN CAMPING YOUR HOUSE
Guild: We Speed Clear H O H [ HsC]
|
If you use a -5 20% I will strangle you seriously...
+10 armor vs X - ALL DAMAGE TYPES
-20% duration vs X - all known conditions
|
|
|
Sep 02, 2009, 04:46 PM // 16:46
|
#23
|
Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
|
personally, I prefer +30 to +45/stance, as the -45 health if it gets removed can be bad. a 45/stance mod basically makes any stance removal skill +45 damage.
but yes, do your best to get +10 ar vs. most damage types, along with -20% condition and select the two or three youll be using the most in that explorable area.
|
|
|
Sep 02, 2009, 07:22 PM // 19:22
|
#24
|
Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
|
Quote:
Originally Posted by Neo Atomisk
personally, I prefer +30 to +45/stance, as the -45 health if it gets removed can be bad. a 45/stance mod basically makes any stance removal skill +45 damage
|
Stance removal in PvE is all but nonexistant.
|
|
|
Sep 02, 2009, 09:09 PM // 21:09
|
#25
|
Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
|
But the moment the stance ends, your +45 turns to +0. As in that whole time the stance was up is irrelevant, you would be no better off with a shield without a +hp mod. Same applies for enchantments, which is why the unconditional +hp are always preferred.
|
|
|
Sep 03, 2009, 12:21 AM // 00:21
|
#26
|
Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
|
+45/stance mods are cheaper
|
|
|
Sep 03, 2009, 08:32 AM // 08:32
|
#27
|
Administrator
|
There isn't any trouble keeping Flail up in PvE anyway, at least not where 45 health would make a difference.
__________________
|
|
|
Sep 03, 2009, 08:48 AM // 08:48
|
#28
|
Lion's Arch Merchant
Join Date: Mar 2007
Guild: Order of the Immortal [Vamp]
Profession: Rt/
|
Quote:
Originally Posted by Reverend Dr
But the moment the stance ends, your +45 turns to +0. As in that whole time the stance was up is irrelevant, you would be no better off with a shield without a +hp mod. Same applies for enchantments, which is why the unconditional +hp are always preferred.
|
I don't get this... in PvE why would a warrior ever not be in a stance?
|
|
|
Sep 04, 2009, 05:47 AM // 05:47
|
#29
|
Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
|
Shit happens.
+15 HP is hardly enough to ever make a difference, however suddenly losing 45 can verymuch make a difference.
Flail sucks without a hammer, I will stand by this till the day I die. Further, with enraged either you flail out of it and don't get adrenaline or you have a moment where you are not in the stance.
|
|
|
Sep 04, 2009, 07:05 AM // 07:05
|
#30
|
Lion's Arch Merchant
Join Date: Mar 2007
Guild: Order of the Immortal [Vamp]
Profession: Rt/
|
Quote:
Originally Posted by Reverend Dr
Shit happens.
+15 HP is hardly enough to ever make a difference, however suddenly losing 45 can verymuch make a difference.
Flail sucks without a hammer, I will stand by this till the day I die. Further, with enraged either you flail out of it and don't get adrenaline or you have a moment where you are not in the stance.
|
care to elaborate? I don't understand how an IAS that can be kept up in battle indefinitely sucks... *shrug* and the faster attack speed of swords and axes is a better fit for an adrenaline based stance anyway. *shrug* I use Flail pretty much in any melee build I use for a warrior, doesn't matter if it's sword, axe or hammer to me.
|
|
|
Sep 04, 2009, 07:54 AM // 07:54
|
#31
|
Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
|
I spend more time as a warrior running from the target I just killed to the target I am about to kill than I ever spend actually attacking. So with flail either you reduce your DPS by walking or reduce your DPS by swapping stance and then swapping back. As a matter of fact, I'll get more mileage out of staying in an IMS than constantly having to swap back and forth for flail. If the enemies are balled up where I don't have to move to find my next target then I very often find that the entire group is dead before I have to switch targets.
Drunken master is the best IAS, closely followed by a sober drunken master, then everything else. Well I suppose rock candy is the best IAS as it doesn't use a skill slot.
|
|
|
Sep 04, 2009, 01:25 PM // 13:25
|
#32
|
Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
|
I mean I use Battle Rage in PvE, and I can keep it up nearly indefinitely. But still, there's a lot more stance removal in PvE than you'd think. and +45 damage to an enemy's skill isn't worth the +15 HP overall.
"As a matter of fact, I'll get more mileage out of staying in an IMS than constantly having to swap back and forth for flail."
Just to make a comment on the "5 elites" topic, Like I said, Battle Rage ftw ;D
|
|
|
Sep 05, 2009, 03:21 AM // 03:21
|
#33
|
Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
|
Snares, KD's, and Minions all say "Hi" to keeping enemies from running too far or too fast. And while I do agree that Rock Candies are great for IAS/IMS because they boost both and can't be removed, if you use In Stance gear, you don't get the bonuses.
Almost all of my Warrior's weapons are 15^Stance, and IAS = more damage + more Adrenaline, so I hardly ever find myself out of Stance anyways.
__________________
Warrior for Hire
|
|
|
Sep 05, 2009, 08:33 AM // 08:33
|
#34
|
Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
|
Dont forget the +60HP and -3 Damage while Hexed if you are going into an area with lots of Hexes (Mesmers, Necro, Ele, Assassin, for example).
In PvE there are so many Hexers on one group that you will probably be hexed most of the time anyways even if you have hex removal in your team.
|
|
|
Sep 05, 2009, 10:52 PM // 22:52
|
#35
|
Administrator
|
Bonuses you can't control are generally a bad thing. Besides, there are heaps of places where you don't get hexed. An extra -1 physical damage is insignificant. Also, if the Monk sees that you're about to die (when you need the extra health) they're probably more inclined to wipe the hexes, thus dropping your health in the process, and in the areas full of crap AoE hexes, you don't need the health. It really isn't that good.
__________________
|
|
|
Sep 05, 2009, 11:47 PM // 23:47
|
#36
|
Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
|
I do keep a +60 -3 hexed shield and occassionally 20^while hexed. It is rarely used, but in hex heavy areas when you do not have deep strips (P&H, Convert, Purge) the bonus will be constant and you will know when to swap out before hexes expire.
It is just such a rarity for them to be effectively used that it really isn't worth getting in the first place.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 01:04 PM // 13:04.
|